Most recently my group of friends has been playing a long running campaign called Kingmaker, from a D&D rules system called Pathfinder. The story takes place in the Stolen Lands, a area that was once filled with towns and farms but over the course of centuries fell to various bands of bandits and monsters. The whole place to me feels a lot like west Texas after the Civil War, at time where the soldiers, rangers, and fighting men all went off to kill Yankees and the outlaws and Comanche rolled back the frontier a couple hundred miles.
In Kingmaker, you are part of a group of adventurers who are chartered with taking back the Stolen Lands, developing it into first a barony, then a duchy, and finally a kingdom. You need a monarch, general, grand wizard, and particularly a diplomat. Diplomacy has always been my strong suit and gaming, and I dutifully created a character named Ezekiel Medveyed-Narikopolus, a holy man somewhat touched in the head, distantly related to noble families in several nearby kingdoms, a prophet of the wilderness, and a wicked shot with a longbow (Half-elf nature oracle of Erastil, if you’re the kind who keeps track of stuff like that). Call him Zeke for short. A mix of Shane and Natty Bumpo with a dash of Have Gun-Will Travel, Zeke was ready to make the Stolen Lands fit for settlers again.