Most recently my group of friends has
been playing a long running campaign called Kingmaker, from a D&D rules
system called Pathfinder. The story takes
place in the Stolen Lands, a area that was once filled with towns and farms
but over the course of centuries fell to various bands of bandits and
monsters. The whole place to me feels a
lot like west Texas after the Civil War, at time where the soldiers, rangers,
and fighting men all went off to kill Yankees and the outlaws and Comanche
rolled back the frontier a couple hundred miles.
In Kingmaker, you are part of a group
of adventurers who are chartered with taking back the Stolen Lands, developing
it into first a barony, then a duchy, and finally a kingdom. You need a monarch, general, grand wizard,
and particularly a diplomat. Diplomacy
has always been my strong suit and gaming, and I dutifully created a character
named Ezekiel Medveyed-Narikopolus, a holy man somewhat touched in the head,
distantly related to noble families in several nearby kingdoms, a prophet of
the wilderness, and a wicked shot with a longbow (Half-elf nature oracle of
Erastil, if you’re the kind who keeps track of stuff like that). Call him Zeke for short. A mix of Shane and Natty Bumpo with a dash of
Have Gun-Will Travel, Zeke was ready to make the Stolen Lands fit for settlers
again.
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