If Arthur did take the Brokeback Trail, it always seemed like Charles would be his natural compadre. Glad it's not just me.
Friday, June 14, 2024
Wednesday, June 5, 2024
Josiah Trelawny- the Dapper Studmuffin of Red Dead
Tuesday, June 4, 2024
Friday, April 15, 2022
Campfires and Coffee
Every morning I get up, wander to the kitchen, feed the critters, and wonder what genre book, comic, or audiobook will entertain me over breakfast. Then I crack open the coffee tin, take a sniff, and my mind immediately goes here.
Can't wait to go camping this season.
Monday, February 21, 2022
A long, long pause in Red Dead Redemption II
It’s getting on nearly a year since I last picked up Red Dead Redemption II for more than just a few minutes. It’s not that I don’t like the game. In fact it’s one of the greatest games I’ve ever played, and I think about it and the narrative all the time. The problem is that I know where it’s going. Arthur, that beastly rapscallion who grows a heart despite his thuggish past, was deep into decline with tuberculosis the last time that I played. I’ve read enough about the game to know that, much like John Marsten in RDR, Arthur does not make it to the end of the game. Maintaining the illusion of a vital Arthur so far is worth the delayed gratification of seeing the game through to the end.
Friday, January 15, 2021
10 First Impressions of Red Dead Redemption 2
I’m midway through Chapter 3, here’s the impressions so far:
- It’s almost like being in Westworld, but instead of $40k/day I bought it on sale for $30.
- Customizable Arthur is tons of fun.
- Although set 12 years earlier, it captures the “end of the frontier” feeling better than the original.
- A lot of it plays like a frontier simulator rather than a strict RPG or action game, which I’ve really enjoyed.
- I haven’t been this attached to characters since the Mass Effect series.
- Constantly torn between growing a massive mountain-man beard and shaving it down to a cool yet massive mustache. In the mean time most of my money has gone to hair tonics.
- This is probably the best written game I’ve ever played.
- One weak point in the writing so far is Dutch; he’s a little less fleshed out than in the original, but then again he was the most engaging character in the original and that’s a hard bar to hit.
- I still like the early game style of redeye better than the later versions that you learn.
- Looks
like it’s possible to have an animal hat, buckskin clothes, a
mysterious medicine bag, a giant beard,
a LeMat and a rolling block Sharpes, and a bandolier of massive
bullets, all while riding a giant horse, which means I’ll eventually
make Arthur Morgan a twin of Mad Amos Malone.