Friday, June 22, 2012
Monday, June 18, 2012
Who Put a Cowboy in My Dungeons and Dragons Game? (Part 2, Zeke Rides In)
Our band of adventurers rolled into
the Stolen Lands, and in a few months were able to rid a goodly chunk of
territory of outlaws and monsters.
Settlers started rolling in, we made contact with all sorts of odd
critters, and set up a nice, peaceful society.
Sort of. There were kobold
(little nasty dragon creatures), intelligent wolves, lizard men, etc. I took the challenge as Zeke to redo the West
in my own image, making alliances where possible, bridging cultural barriers,
and forming a place of freedom where everyone can exist together.
Didn’t work out particularly well,
mind you. The little kobolds were big
into enslaving our settlers that strayed near their land, and we eventually
broke them of that. Peace overtures to
the lizard folk and the wolves turned to… well… I guess genocide is the right
term. The whole thing turned into one
big ass war where the monsters banded together and claimed the Stolen Lands as
their land, which they would defend to the end.
I admit I kind of agreed with
them. They were in the Stolen Lands a
lot longer than we were. We even had the
nerve to call it the Stolen Lands, when they had been there for centuries. Who were we to roll in and tell them what to
do? I felt like Gus lamenting his life’s
work towards the end of Lonesome Dove.
We’re the fucking cavalry, that’s who,
and despite being a game full of people from the mystical lands of Golarion,
all the players were Americans and we were by God and Country going to kick
some ass. Well, I know that one guy is
Polish, one is technically Cherokee, I think, and was that other dude born in
Russia? Fuck it, that’s close enough to
American here in New England. To war!
More to follow in Part 3.
Monday, June 11, 2012
Who Put a Cowboy in My Dungeons and Dragons Game? (Part 1, Pathfinders & Kingmakers)
I have been a role-playing gamer on
and off since I was about ten years old, and to my surprise have spent some of
the best gaming days in my 30’s. Gamers
tend to stick to a couple of key genres, notably science fiction and
fantasy. As you may have noticed over
the course of reading this blog, I do enjoy those genres but am much more a fan
of westerns. Thankfully, both modern
sci-fi and fantasy steal a lot from westerns, and I have found it pretty easy
to sneak cowboys into other games. I
played Star Marshal Jorge Dubya Overholster of New Texas in a Star Trek game,
have had two characters by the name of The Crossbow Kid in various D&D
(Dungeons and Dragons) games, and have played a host of other characters who
were fantasy versions of gamblers, gunslingers, and mountain men.
Most recently my group of friends has
been playing a long running campaign called Kingmaker, from a D&D rules
system called Pathfinder. The story takes
place in the Stolen Lands, a area that was once filled with towns and farms
but over the course of centuries fell to various bands of bandits and
monsters. The whole place to me feels a
lot like west Texas after the Civil War, at time where the soldiers, rangers,
and fighting men all went off to kill Yankees and the outlaws and Comanche
rolled back the frontier a couple hundred miles.
In Kingmaker, you are part of a group
of adventurers who are chartered with taking back the Stolen Lands, developing
it into first a barony, then a duchy, and finally a kingdom. You need a monarch, general, grand wizard,
and particularly a diplomat. Diplomacy
has always been my strong suit and gaming, and I dutifully created a character
named Ezekiel Medveyed-Narikopolus, a holy man somewhat touched in the head,
distantly related to noble families in several nearby kingdoms, a prophet of
the wilderness, and a wicked shot with a longbow (Half-elf nature oracle of
Erastil, if you’re the kind who keeps track of stuff like that). Call him Zeke for short. A mix of Shane and Natty Bumpo with a dash of
Have Gun-Will Travel, Zeke was ready to make the Stolen Lands fit for settlers
again.
Friday, June 1, 2012
Ghost Colts, Bad Wind Blowing, and Dust of the Damned- Brandvold’s Weird Westerns
Lately I’ve been turned off by one of
my favorite western writers, Peter Brandvold.
Maybe I keep pickup the wrong books, but they never seem to be what I am
looking for. I think the problem is that
I keep trying to read his series work, which I am finding a bit formulaic. You know what’s really good? His one-shot ebook weird westerns. I reviewed Bad Wind Blowing last year
and loved it. I also just finished Ghost
Colts, a cool ghost story. Maybe I
just need to stick to this part of his writing.
Dust of the Damned, Mean Pete’s werewolf western, came out
recently, perhaps I’ll give that a shot next.
Wednesday, May 30, 2012
Dress Up in Boomtown
Earlier in the year I mentioned
playing a Facebook game called Boomtown.
One of the fun things about the game is the ability to reshape your
character’s look however you like. Here
are a few versions of my gunslinger that I’ve
made so far.
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| Lou Prophet |
![]() |
| Louisa Bonaventure, aka "The Vengeance Queen" |
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| Rawhide Kid |
![]() |
| Tallulah Black |
Labels:
Boomtown,
Jonah Hex,
Peter Brandvold,
Rawhide Kid,
video games
Sunday, May 27, 2012
Four Stations of the Western Literary Cross
After a long, sweaty day of yard work,
Mrs. Slap and I sat out on the back deck over moonshine and tea discussing what
books we intend to start next. After
years on the sidelines, Mrs. Slap recently read Riders of the Purple Sage
and liked it so much that she picked up Call of the Canyon soon
after. I was thinking of other literary
westerns with strong character development when it occurs to me that there are
four stations of the western cross, if you will, that create a well read
western reader. These include:
Riders of the Purple Sage, Zane Grey
Lonesome Dove, Larry McMurtry
Shane, Jack Schaefer
The Virginian, Owen Wister
What do you think? What did I leave out? Comments, please, comments!
Labels:
Larry McMurtry,
novels,
personal notes,
Zane Grey
Saturday, May 26, 2012
Bad Ass Bass Reeves
Bad Ass of the Week brings back the
western again with a profile of Texas Ranger Bass Reeves. Here’s a sneak peak:
After
the Thirteenth Amendment made the south a little less suck-tastic for black
people, Bass Reeves left his adoptive home with the Indians, bought a home in
Arkansas, got married, had like ten kids, and lived for a while as a farmer and
a horse breeder. That was cool and all, but Bass Reeves was the kind of guy who
was always looking to serve up a nice warm knuckle sandwich to anything capable
of feeling pain and he wasn't happy living the boring life of successful
rancher. So when the infamous hardass "Hanging Judge" Isaac Parker
put out a call for U.S. Marshals in 1875, Bass was one of the first volunteers
ready and willing to bring lethal hordes of armed-and-dangerous felons to
justice. Thanks to his mammoth physical strength, tracking skills, intimate
knowledge of the terrain, and language proficiency, he easily earned a spot on
the force.
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